李畅, 黄心渊, 丁予展. 虚拟现实中体视动画的生成算法[J]. 工程科学学报, 2000, 22(3): 274-277. DOI: 10.13374/j.issn1001-053x.2000.03.023
引用本文: 李畅, 黄心渊, 丁予展. 虚拟现实中体视动画的生成算法[J]. 工程科学学报, 2000, 22(3): 274-277. DOI: 10.13374/j.issn1001-053x.2000.03.023
LI Chang, HUANG Xinyuan, DING Yuzhan. Generating Algorithm of Stereoscopy Animation in Virtual Reality[J]. Chinese Journal of Engineering, 2000, 22(3): 274-277. DOI: 10.13374/j.issn1001-053x.2000.03.023
Citation: LI Chang, HUANG Xinyuan, DING Yuzhan. Generating Algorithm of Stereoscopy Animation in Virtual Reality[J]. Chinese Journal of Engineering, 2000, 22(3): 274-277. DOI: 10.13374/j.issn1001-053x.2000.03.023

虚拟现实中体视动画的生成算法

Generating Algorithm of Stereoscopy Animation in Virtual Reality

  • 摘要: 根据人的双眼能看到最深的原理,给出了在虚拟现实系统中生成体现动画的3种算法,阐述了其推导过程、结论及用途,并进行简明的分析比较.

     

    Abstract: Based on the principle that the eyes of human beings can view the depth of filed. Three algorithms of generating steroscopy animation in virtual reality system were brough up. It expatiates their deduction,conclusions and utilities as well as simple analyses and comparisons.

     

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